In my game the player hides as "Props" which are common objects such as a flower pot, bush, etc.
Objects spawning too low
Why this is happening I don't know. All of my objects are on a
Object layer in TILED, and I don't touch their positioning code. They were all shifted down for some reason. I knew that TILED has an offset feature, and I messed around with it a bit and found that Phaser doesn't implement them.
this.body.y -= 16; on every object.
Constant Negative Velocity
So when props are on the ground or other props, they sometimes are given a negative X velocity. I'm pretty sure this has to do with having
fixedRotation being on. My theory is that the object wants to rotate, so the engine moves it over slightly. However I don't really want my player rotating at all.
So far I haven't figured out any real way to fix this.
This Stupid Sprinkler