Paul Lang

This is my general development blog. Random 3D printing, networking, game design, AI, and basically any other random stuff you can think of.

Phaser is Driving Me Crazy

In my game the player hides as "Props" which are common objects such as a flower pot, bush, etc.

Objects spawning too low

Objects spawning too low Why this is happening I don't know. All of my objects are on a Object layer in TILED, and I don't touch their positioning code. They were all shifted down for some reason. I knew that TILED has an offset feature, and I messed around with it a bit and found that Phaser doesn't implement them.

Solution: this.body.y -= 16; on every object.


Constant Negative Velocity

So when props are on the ground or other props, they sometimes are given a negative X velocity. I'm pretty sure this has to do with having fixedRotation being on. My theory is that the object wants to rotate, so the engine moves it over slightly. However I don't really want my player rotating at all.

So far I haven't figured out any real way to fix this.


This Stupid Sprinkler