Paul Lang

This is my general development blog. Random 3D printing, networking, game design, AI, and basically any other random stuff you can think of.

Improving Performance with Phaser.js

Through experimenting and talking with a bunch of people I have found a few ways to improve performance of Phaser.js. Canvas vs Webgl So you've start on your game, a little unsure of yourself but still pretty motivated. You've gotten a few good ideas, made some art, stitch stuff…

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